Shattered Star

Session 24
Into the Dark Forest

For the long, narrative version, go HERE. For the bullet points, continue below.

Kuthona 25, 4716

  • We used a combination of Invisibility Sphere and Dimension Door to bypass the river of death. Inside the chamber we found a strangely carved pillar along with two Caulborn and a … brain sac.
  • “Seek the Black Keep.” They told us about Undead and a Dark Rider we’d have to deal with. Then they “activated” the Dark Menhir (the pillar) and we were transported to the Dark Menhir in the Dark Forest.
  • Horrid worm swarms ooze out of the menhir – the “price” for our transportation. We just Air Walked away from them.
  • As we approach the keep, three Wyverns flew out of the castle to attack us.
  • We dealt with the Wyverns, set up a new Invisibility Sphere and blazed into the keep through the Wyvern’s nest.
  • We found a small library were a Puckwudgie was fucking a pair of legs with the entrails scooped out. So gross. Then four Wraiths attacked us from the bookcases. We killed the Puckwudgie and three Wraiths. The fourth Wraith fled and we gave chase.
  • We found a lab/workshop. There is a Bonesage from Eox sitting in a chair. Maligast of Eox offers to chat. Maligast turned out to be a Lich! We managed to kill him, but he turned out to be just a Simulacrum.
  • We found some cool scrying devices in a bag and we were able to see some horrible Fey horse-woman in a bath.
  • In a huge hall, we we were attacked by the top half of the legs we’d seen earlier ( Mananangal). Still so very, very gross. During the battle, two Hungry Fogs pour out and attack us. We killed them all!

Loot

  • + 1 Amulet of Natural Armor (1,000 gp)
  • Book ( gp) C8
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharges on Abadius 20)
  • Spy Eyes (1,500 gp) x4
  • Horseshoes of a Zephyr (3,000 gp) C6
  • Leather Armor ( gp) C6
  • Lesser Wings of Flying (Mechanical; 11,000 gp)

What’s Next

  • Can cast another Divination on Kuthona 28.
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Session 23

For the long, narrative version, go HERE. For the bullet points, continue below.

Kuthona 24, 4716

  • Grath manged to stuff the robe of the Bloat Mage under the door leading to where the Hellwasp Swarm was hanging out; trapping them in the one room.
  • Behind a different door, a floating brain and a pair of Gibbering Mouthers. Grath was blinding by Mouther spit and the floating brain drained Sawyer’s intellect with just a touch.. Still, we managed to kill them all and search the room.
  • In another room with water covering the floor we found a metal cage with a very strange fish (a Grodair) inside. In a room on the other side, we could see Silasni (the Dark Naga from the previous adventuring group). Sawyer tried to Charm the fish, but we still triggered the trap which sealed the room and started to raise the water. Luckily, Grath managed to sever the cap controlling the fish and we were able to work on simply freeing the fish from the cage.
  • Rather than have the Grodair try to escape this place on his own, we had him wait in the watery room for us to return and we could help him get out.
  • Silasni asked us for help getting through a magically trapped door. She seemed to be in possession of all her faculties. The door had a Sihedron Rune on it (Greed pointing up). Grath disabled the trap on the door.
  • Silasni did not want us coming along and was willing to fight us to stop us. We gave her numerous chances to surrender, but she forced us to kill her.
  • Using the Foo Dogs Onos summoned, we ran quickly to kill the Moonflower and the Kytons as well.
  • The last room in the lab was a circular room with walls of glass that glowed like the sun.
  • We passed through the Sihedron door. Beyond is a natural cavern with a bridge passing over a river.
  • As we moved into the room, we were attacked by five Water Elementals! Dark water pours out of the river, flooding the area and allowing the Water Elementals to have an advantage over us and sickening Holo. Two Hydrodaemons in the river are summoning more Large Elementals and putting Pavo to sleep with their spit.
  • We were all very hurt and were forced to retreat back to the library.

Loot

  • 1,173 gp
  • + 1 Amulet of Natural Armor (1,000 gp)
  • + 2 Cloak of Resistance (2,000 gp) x2
  • + 1 Human Bane Crossbow Bolt x10
  • Fortifying Leeches (3,000 gp)
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharges on Abadius 20)
  • + 1 Human Bane Crossbow Bolt (83 gp) x10
  • + 1 Leather Armor (580 gp)
  • Lesser Wings of Flying (Mechanical; 11,000 gp)
  • + 1 Seeking Light Crossbow (4,170 gp)
  • Light crossbow (17 gp)
  • Longsword (7 gp)
  • Masterwork Composite Longbow (200 gp)
  • Masterwork Dagger (151 gp)

What’s Next

  • Can cast another Divination on Kuthona 28.
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Session 22
To the Dark Forest

For the long, narrative version, go HERE. For the bullet points, continue below.

Kuthona 23, 4716

  • At the Auger Temple in Downmarket, Augustille has some kind of vision in which he speaks Aklo:

The owl will seek but will not find,
But spire of knowledge pays in kind
In secret kept in secret keep
In forest dark and cavern deep

The abbey of the glutton moon
Will flow with blood, the wind in tune
To finish that begun before
And open wide the doomsday door

The shattered star with seven shards
For seven lords with seven swords
The queen of blue in distant skies
Will kindle new the ancient wars

The seas will rise and men will drown
And what was lost shall claim the crown

  • Vargun offers to try to get us into the Therassic Spire.

Kuthona 24, 4716

  • After picking up Vargun at the Auger Temple, we returned the Therassic Spire…again.
  • Vergun extorts our way in by threatening to reveal the Spire’s unlawful entrance into the Undercity.
  • The adventuring band was sent to the “dark forest” to retrieve the Shard.
  • The Coulborn are a race of ancient beings (older than Thassilon) who live in the Xavorax (a city in Undercity).
  • There is a secret tunnel that leads to a workshop of Karzoug and then to the Chamber of the Black Menhir beyond the River of Memory.
  • Koifa says, “I just want this whole thing to go away.”
  • Find out what happened to the other group of adventurers (and rescue them if possible – if not, bring back the bodies).
  • The Dark Forest is a realm within Undercity.
  • We agreed to go without seeking a permit.
  • After hundreds of feet of stairs and tunnels, we reach another door.
  • Beyond the door is a floating drop of purple “oil.” The blob kept asking for inquiries. If we waited too long, it turned into a Symbol of Fear. When we asked it about the dark forest, it turned into a Symbol of Weakness. We bypassed the thing with blankets and left the room.
  • The next room had a Sihedron rune in the floor and an image of the head of a Coautl. The creature may be bound here. We released it and it mistook Grath for the real Sorshen. We were actually able to release the creature from its binding! It gives us three feathers that can be used to summon Tsikinal for assistance.
  • In the opposite room, we found three Kytons. We left them “trapped” in the room.
  • In a spherical room, an orrery of Golarion’s solar system.
  • Beyond the orrery, we find Hassari (one of the first adventurers) weeping over the body of Perotus. She attacks us for some reason and then a swarm of wasps erupts from the body of the Halfling. We killed the Monk easily, but the swarm ignored Sawyer’s fire, so we locked it in the room and left it for later.
  • In the nest room, we found a Moonflower. We closed the door and left.
  • In a circular room with a circular ziggurat, we triggered a trap, slamming some of up against the wall. The room was spinning at an incredible rate. We got the room to stop spinning, but then someone started summoning monsters on us. The Bloat Mage (Luonim the Vast) was trying to kill us!

Loot

  • 1,173 gp
  • + 1 Amulet of Natural Armor (1,000 gp)
  • Ardoc chisel of office (not sellable; unless specific reason to keep it, item was taken Augurs)
  • Fortifying Leeches (3,000 gp)
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharges on Abadius 20)
  • + 1 Leather Armor (580 gp)
  • Lesser Wings of Flying (Mechanical; 11,000 gp)
  • Light crossbow (17 gp)
  • Longsword (7 gp)
  • Masterwork Composite Longbow (200 gp)
  • Masterwork Dagger (151 gp)

What’s Next

  • Can cast another Divination on Kuthona 28.
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Session 21
On the Trail of the Shard

For the long, narrative version, go HERE. For the bullet points, continue below.

Kuthona 20, 4716

  • Gav leads us to the Green Piper (an inn and tavern) in the Widdlehshins.

Kuthona 21, 4716

  • Divination: we need to help others to find the path; don’t trust all those we help; the shard is protected by an ancient evil; protect yourselves from death.
  • We did some shopping.
  • We talked to Gave about Eando Kline: Therassic Spire; Augers on strike because of conflict with the Ardoc family (Construct maker’s of Bis);
  • The Therassic Spire is in the Highside Stachs (rich folk).
  • While passing through Bis, we tried to get information about the disagreement. All we found out is that the Ardocs know the problem and aren’t interested in solving it. Rumor has it the Ardocs have (or took something) of importance to the Augers.
  • After pounding on the door for ages, someone finally answers.

Kuthona 22, 4716

  • We went to the Sorry Excuse inn/tavern in the Hospice. We talk to an Auger named Vergun.
  • Berkanin Ardoc has kidnapped Augustille (a male Auger), possibly trying to figure out how his diviantory powers work. Berkanin has a balcony that Gav can lead us to. He may be holding the Troll there.
  • We went back to the Therassic Spire. It was still closed. Koifa if would not let us in.
  • We get a look at the Hanging Manse. There are 2 entrances: a 10′ × 10′ lift, and stairs going into the wall. The Balcony is 40’ above the street.
  • Berkanin is a Wizard with ADHD. His major domo (Herifax) is a winged female with a bow. His mistress is a cat-like woman (Kanya). He dismissed all his servants about a month ago because he has all Constructs doing their jobs.

Kuthona 23, 4716

  • We go to Berkanin’s mansion to negotiate for the release of the Augustille. No help there.
  • In the evening, we returned to the manor disguised as a necromancer with some Undead servants.
  • We stealthed our way into the compound right into Herifax and Kanya. Pavo wiped out Halifax and we chased Kanya up stairs into a room with Augustille, Berkanin, and three Clockwork creatures.
  • We rescued Augustille and brought the unconscious torturer, Berkanin back to the Augers to let them judge what to do with him.

Loot

  • 1,173 gp
  • Ardoc chisel of office
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharges on Abadius 20)
  • + 1 Leather Armor (580 gp)
  • Lesser Wings of Flying (Mechanical; 11,000 gp)
  • Light crossbow (17 gp)
  • Longsword (7 gp)
  • Masterwork Composite Longbow (200 gp)

What’s Next

  • Can cast another Divination on Kuthona 28.
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Session 20
Kaer Maga - City of Strangers

For the long, narrative version, go HERE. For the bullet points, continue below.

Kuthona 5, 4716

  • We heard screams in the night. When we went to investigate we found the crew of a river boat being attacked by three Spectres!
  • Although Pavo was horribly drained by the Undead things, we killed them all.

Kuthona 11, 4716

  • We arrived in Whistledown.

Kuthona 16, 4716

  • While breaking camp, a pair of Bullettes attacked us.
  • Although Grath was nearly killed before he even knew he was in danger, we managed to kill one and drive off the other.

Kuthona 20, 4716

  • We arrived at base of the Storval Plateau and prepared to take the Halflight Path into Kaer Maga.
  • A Duskwarden named Abra Lopati leads us to the front of the line and offers us a discount on passage into the city in exchange for escorting some merchants along the path.
  • While traversing the Halflight path, we were attacked by a trio of Seugathi attacked us.
  • Holo killed one of the merchant’s children while under the effects of Confusion.
  • Grath (also Confused) nearly killed Sawyer.
  • Thankfully, we made it to the city proper.
  • Abra rewarded Onos with a Greater Halflight Charm. Onos asked Abra to pass along a note to Onos’s friend, Norwitch Finn.
  • Gav Nahli (a street urchin) becomes our guide for 5 gp/day.

Loot

  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharges on Abadius 20)
  • Wax of Defiance (120 gp) x2

What’s Next

  • Explore Kaer Maga and figure out how to track down the location of the Shard.
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Session 19
The Lady's Light - Part 7

For the long, narrative version, go HERE. For the bullet points, continue below.

Neth 19, 4716

  • We let Oriana go to collect her Gray Maidens and leave the Lady’s Light.
  • We took the other portal and arrived in a strange, natural cavern where we found the Shard of Lust.
  • We start searching the Lady’s Light thoroughly from top to bottom.
  • Now that we’ve killed a “power source” for the Lady’s Light, things seem to be powering down.
  • Behind a previously undiscovered secret door, we found a blood-themed hall full of pillars. Six Vampiric Mists attacked us!
  • In the next room, we triggered a Conjuration that released 4 Babau upon us.
  • We made our way back to the shrine of Nocticula and found the outer corridor beginning to fill with water. In the shrine, we were attacked by four Shadow Mastiffs.
  • We realized that the magic holding the water at bay was gone or weakened and the corridors were flooding.

Neth 20, 4716

  • We continued searching the Lady’s Light. We killed some Water Elementals and decided to leave the Glass Golem well enough alone.
  • The Lady’s Light completely searched, we returned to the Troglodyte tribe.

Neth 21, 4716

  • We headed back to Magnimar.

Neth 24, 4716

  • We arrived in Magnimar.

Neth 25, 4716

  • We have a long debrief with Sheila Heidmarch.
  • We learn some things about Kaer Maga.
  • The next shard we seek is the Shard of Gluttony. Lady Heidmarch gave us a Pink Rhomboid Ioun Stone to negate the Shard’s curse.
  • “People” know we’re after the Shattered Star and so there may be groups who will be competing with us for the Shards.

Kuthona 4, 4716

  • We left Magnimar for Kaer Maga.

Loot

  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharge on Moonday Kuthona 8)
  • Wax of Defiance (120 gp) x2

What’s Next

  • Journey to Kaer Maga.
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Session 18
The Lady's Light - Part 6

For the long, narrative version, go HERE. For the bullet points, continue below.

Curse_of_the_Lady_s_Light_3.png

Neth 18, 4716

  • We managed to safely teleport into an oblong chamber where four Lust Sinspawn were waiting for us.
  • Onos sent his Earth Elemental ahead to “scout” and that led us to a huge hall filled with party goers. Sorshen herself (or so it appeared) watches the whole thing. Runelord Karzoug was also there. The crowd was an illusion. The party growd turned out to be an illusion, but the three summoned Giant Spiders were real. There was a Lust Sinspawn spellcaster we had to deal with.
  • Behind secret door in the ballroom we found a large torture chamber with spiral stairs and 8 Gray Maidens and a leader entered from various doors to attack us.
  • We discovered some notes and maps for an attack on Korvosa.
  • Up a set of spiral stairs we found a large room with statues of each of the Runelords. We tried to solve a riddle and only succeeded in summoning a small horde of Elementals.
  • Eventually, we figured out how to activate the portal in the room.
  • We found ourselves in strange series of rooms with odd symbols (snake mosaic in either yellow or red) on the floors with all of our magic dispelled.
  • In one of the rooms we found a Gray Maiden officer – Commander Oriana. We talked her into helping us in exchange for her freedom and the possible rescue of her people.
  • We buffed up and used the portal to enter “Sorshen’s” boudoir. There’s also the Incubus we had dealt with before and a pair of Schirs (likely summoned). Sorshen revealed herself as an Alu-Demon.
  • After a all-out brawl, we managed to kill all our foes.
  • We rested for the night.

Neth 19, 4716

  • We let Oriana go to collect her Gray Maidens and leave the Lady’s Light.
  • We took the other portal and arrived in a strange, natural cavern where we found the Shard of Lust.
  • We start searching the Lady’s Light thoroughly from top to bottom.

Loot

  • 5 cp
  • 329 gp
  • Amber disk (100 gp) x2
  • Black pearl (500 gp) x6
  • Blue sapphire (1,000 gp) x2
  • Fire Opal (1,000 gp) x2
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharge on Moonday Kuthona 8)
  • Full plate (1,500 gp) x18
  • Gems (900 gp)
  • Grenade (5d6 acid; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 fire; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 unknown; DC 15 Ref 1/2; 20’-radius)
  • Guisarme (9 gp) x4
  • + 1 Guisarme (2,309 gp)
  • + 1 Keen Guisarme (8,309 gp)
  • Heavy steel shield (15 gp) x18
  • Korvosa battleplans (L 22)
  • Large battle axe (16 gp)
  • Large hide armor (30 gp)
  • Light crossbow (35 gp) x18
  • + 1 Light Fortification Breastplate (4,350 gp)
  • + 1 Longsword 2,315 gp)
  • Masterwork Chain Shirt (250 gp)
  • Masterwork Heavy Steel Shield (165 gp)
  • Masterwork Longsword (315 gp) x18
  • Perfume (300 gp) x20
  • Platinum throne plate (750/3,000 gp) (L4)
  • Purple Orb (M4)
  • Scimitar (20 gp)
  • Sliver crown ( gp) (Chanukrah)
  • Spider silk pouch (50 gp) x4
  • Tourmaline (100 gp) x32 (L4)
  • Wax of Defiance (120 gp) x2
  • Whispering Coin (3,000 gp)

What’s Next

  • Finish clearing the Lady’s Light.
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Session 17
The Lady's Light - Part 5

For the long, narrative version, go HERE. For the bullet points, continue below.

Neth 18, 4716

  • As we started to move towards the sounds of suffering, a horrid lobster monster attacked us from behind, coming out of the lake.
  • We entered a water-filled room with a small island in the middle. We found a Sea Hag torturing a Gray Maiden along with four Fuaths.
  • We found a room full of more dead Gray Maidens. Apparently, “Sorshen” was giving Gray Maidens to the Hag for entertainment purposes.
  • After opening the secret door, we were attacked by three gigantic cobras. These were likely transplanted by the Gray Maidens to torment us.
  • We found another multi-panel door of Sorchen’s sexual activity. On the other side was six Gray Maidens alive, armored, and ready to fight. four more joined the fight from another room.
  • We took four of the Maidens prisoner, questioned them, and "imprisoned them.
  • We found a creepy shrine to Nocticula. We decided to leave this place alone for now.
  • We found a perfumed room with a trap. We recovered a “bomb” of some kind.
  • We found a long gallery of statues, gold plates, and art work. At the end of the hall was a door leading to a slippery pit.
  • All four of us touched the statues which caused the gold plates to glow brightly. Grath, on the center plate vanished!

Loot

  • 5 cp
  • 307 gp
  • Fire Opal (1,000 gp) x2
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharge on Moonday Kuthona 8)
  • Full plate (1,500 gp) x10
  • Gems (900 gp)
  • Grenade (5d6 acid; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 fire; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 unknown; DC 15 Ref 1/2; 20’-radius)
  • Heavy steel shield (15 gp) x10
  • Large battle axe (16 gp)
  • Large hide armor (30 gp)
  • Light crossbow (35 gp) x10
  • Masterwork Longsword (315 gp) x10
  • Perfume (300 gp) x20
  • Platinum throne plate (750/3,000 gp) (L4)
  • Tourmaline (100 gp) x20 (L4)
  • Wax of Defiance (120 gp) x2

What’s Next

  • Follow Grath through the glow…assuming he wasn’t disintegrated.
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Session 16
Lady's Light - Part 4

For the long, narrative version, go HERE. For the bullet points, continue below.

Curse_of_the_Lady_s_Light_1.png

What Happened

Neth 2, 4716

  • We head back to Magnimar.

Neth 6, 4716

  • Arrive in Magnimar.
  • Buy/sell items
  • Get Grath raised form the dead.

Neth 13, 4716

  • Leave for Lady’s Light

Neth 16, 4716

  • Arrive at the Troglodyte tribe.
  • The Trogs told us that the Gray Maidens have been scouring the swamp to capture creatures. They’re probably going to put them in our way when we go back.

Neth 17, 4716

  • We decided to attack the Hydra, mostly because we hope it has treasure.
  • It looks like the Gray Maidens possibly captured the Hydra and took its treasure.
  • We went back to the Lady’s Light.
  • We saw signs of Gray Maiden activity.
  • When we arrived at the area where we fought the Incubus, we found him waiting for us. He smiled at us and teleported away, likely to warn the rest of the complex.
  • Without Sawyer, we had no Mage Hand to light the gray torch. So, we triggered the summoned Cacaodaemons and killed them.
  • We kissed the statue’s feet and teleport to the underground river.
  • Onos summons some Water Elementals to ferry us all across the water, since the Gray Maidens had removed the boats.
  • We opened another multi=paneled door (Pressing the central button, which depicts Sorshen dominating a giant, causes the panel to glow softly as Thassilonian writing appears along the panel’s upper edge, spelling the phrase “And so do the mighty Architects serve eternal” as the door swings open.)
  • The door opened into a long, pillared hallway with a throne at the end. Three lizard creatures and a Cave Giant (who thinks she was Sorshen). She was throwing chests full of offal at us.
  • A platinum plate on the back of the throne.
  • While sleeping, Sorchen teleported into the room with the Hydra form the swamp!

Neth 18, 4716

  • We Water Walked our way down the underground river.
  • This time, the Skavenlings ignored our Sorshen and attacked us.
  • With some wax and magic, we managed to resist the whispers. We found a cove with a large beach and the boats.
  • We found the tracks of Gray Maidens headed to a secret door that the whispers were telling us to go to.

Loot

  • 5 cp
  • 7 gp
  • Grenade (5d6 acid; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 fire; DC 15 Ref 1/2; 20’-radius)
  • Grenade (5d6 unknown; DC 15 Ref 1/2; 20’-radius)
  • From the Minds of Monsters (+ 1 Tome of Clear Thought) (recharge on Moonday Kuthona 8)
  • Large battle axe (16 gp)
  • Large hide armor (30 gp)
  • Platinum throne plate ( gp) (L4)
  • Tourmaline ( gp) x20 (L4)
  • Wax of Defiance (120 gp) x2

What’s Next

  • Next
View
Session 15
Lady's Light - Part 3

For the long, narrative version, go HERE. For the bullet points, continue below.

Curse_of_the_Lady_s_Light_2.png

What Happened

Lamashan 28, 4716

  • Onos’ idea allowed up to bypass the gray flame trap that summoned the Cacoadaemons.
  • We got past the secret door (finally) by touching the word “touch.”
  • The door led into an elaborate bedroom – Sorshen’s “playroom.”
  • We found a room covered in erotic frescoes with a huge starburst on the floor. There was some kind of Enchantment spell cast over the room, but we couldn’t figure out what it did.
  • We found a small room with three more doors and a small, magical pool of water. We were unable to determine its purpose.
  • In an alchemical laboratory we had to deal with a pair of Gray Oozes.
  • In a summoning room, the conjuring circle summoned a horrible worm creature that a Confusion aura that caused us a bit of trouble! We manage to kill the thing, but it was scary.
  • We found a room with six sheet-covered stone slabs with manacles. We couldn’t figure out the purpose of the room. I mean, we can guess at the purpose…
  • Faced with the options of taking a 3’ drain or the “teleporter” wall, we chose to investigate the “teleporter” wall. It worked. It Teleported us to another underground lake. A demonic carving said, “Farewell.”
  • While boating across the lake we were attacked by nine Lacedons. Grath (as a giant octopus) was paralyzed immediately and killed. Again.
  • While exploring the underground lake looking for a way out, we saw many corpses manacled to the walls. We were attacked a pair of Undead giant bats called Skavenlings. They pulled off the attack when they saw Sorshen/Grath “napping” in the boat behind us.
  • Eventually, we started hearing whispers and urging and decided to turn back and investigate the door we saw earlier.
  • Instead, we shook the demon statue’s hand, said “farewell,” and it teleported us back to the wall where we first teleported.
  • We decided to rest again so Onos could pray for Speak With Dead so they could establish Grath’s wishes.

Loot

  • Book – Dreams & Desires ( gp) (K20)
  • Elixir of Love (150 gp)
  • Emerald-studded earrings (1,500 gp)
  • Full plate armor (1,500 gp)
  • Grenade (5d6 acid; DC 15 Ref 1/2; 20’-radius) ( gp)
  • Grenade (5d6 fire; DC 15 Ref 1/2; 20’-radius) ( gp)
  • Grenade (5d6 unknown; DC 15 Ref 1/2; 20’-radius) ( gp) (K19)
  • Heavy steel shield (20 gp) x2
  • Lapis necklace (325 gp)
  • From the Minds of Monsters (K21)
  • Masterwork Composite Longbow [+ 5] (900 gp)
  • Masterwork Half-Plate (750 gp)
  • Masterwork Longsword (320 gp) x2
  • + 1 Rapier (2,320 gp)
  • + 1 Cloak of Resistance (1,000 gp)
  • Ring (500 gp) x7
  • Silver & pink pearl anklet (400 gp)
  • Stone Salve (4,00 gp)
  • Wax of Defiance (120 gp) x6

What’s Next

  • We have to either press forward missing one member of our party or find a way out of here.
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