We made our way inside Xin’s fortress and up the stairs. We also activated the Time Torch to gain the effects of Greater Heroism again.
We found Xin’s Spellwell for Enchantment spells. An archway on the opposite end of the room was engarved with protective runes and the door was covered in a wall of clear crystal.
Grath deactivated the traps on the crystal wall and then Pavo hacked it apart with his adamantine bastard sword.
On the floor in the next room was an enormous Sihedron Rune, probably the entrance the the vaults we’d learned of.
The Time Torch revealed a scene of Xin berating his seven court Wizards and we get a sense of the eventual betrayal. (Sorshen has Xin magically enchanted.)
We trigger the Rune to transport ourselves ot the horacalcum vault. Inside, we had to defeat a Bythos Aeon. Once we killed it, Xin’s spirit appeared and teased us. When we used the Time Torch, it countered our Hatse with a Slow effect.
Inside the adamantine vault, we had to kill seven statues of the Runelords. Duirng the fight, Xin kept jumping from statue to statue to torment us with spells.
Inside the djezet vault, we were attacked by a pair of djezet copies of Xin (Mezalons).
In the inubrix vault, we had to deal with a pair of Dread Wraiths.
In the noqual vault, were two Elder Crystallis’. Becaue they couldn’t see us, we just took some noqual items and left.
In the siccatite vault, we had to fight Xin in a Siccitite Golem.
In the abysium vault, we had to fight a Marilith Demon named Belmedra.
The Corpse Orgy (great name for a horrible creature), while terrible to behold, went down like a bitch against the flaming might of the Time Torch.
We see a vision of Xin struggling (and failing) to create life. The resulting waste congealed into the Corpse Orgy.
In the next room, we had to deal with a trio of Axiomites and their Kolyarut. Grath & Holo combined to lay waste to the dangerous Inevitable before it could rise to defend itself.. The incorporeal Axiomites took forever to actually kill.
In a room with a sicitite throne, we found Xin’s Spellwell for Evocation magic.
The next room was full of cracked crustal benches and floating coins. The room seemed empty, but the Rod of Enemy Detection begged to differ. Suddenly, the walls came alive and attacked us with crystalline forms! Four Carnivorous Crystals attacked us. We managed to make short work of them.
In a ruined forge room, we found a lock box with a crude iron amulet bearing no magic. The Time Torch provided a vision of this room as a Golemworks. The iron amulet is the key to a Shield Guardian.
In the treasury, we had a vision of servants counting money. We saw Xin completing seven vaults to hold star metals. He uses a Sihedron Rune in the floor to Teleport from vault to vault.
Depleted, we decided to go back home and rest.
Gozren 23, 4717
We used Wind Walk to go back to Xin’s island and found the door to the “castle” closed. So, someone has been cleaning up.
We decided to break the soul gem containing a Thulgant Quillpoth. This was a terrible mistake. Not only was the creature somehow able to ignore our demand for it to leave the plane, but it was horribly nasty and we had to expend a lot of resources to kill the thing.
We went up the stairs.
In a room with a mechanical band, we had a vision of the “discordant orchestra” in all its glory.
In a smaller, triangular-shaped room, we had to kill a Retriever that Xin inhabited. We dismantled the Retriever, but Xin’s spirit inhabited a Dragon-like construct while we were still dealing with a confused Pavo. We also saw a vision of Xin summoning Retrievers and dissecting them except for the last one which got loose and was petrifying servants.
We found a room full of mummified creatures in liquid=filled tubes – some of which are broken…there’s a bad thing in here to fight.
Every time we destroyed the Legionnaire possessed by Xin, he just possessed a new one! Luckily, he stopped doing that once we disable the other active constructs.
The magic obsidian panel can form a staircase going down into the water or up through the roof.
We destroyed all the constructs in the room, just in case Xin comes back.
Not knowing exactly what to do or where to do, we decided to explore the place room-by-room. The first place we explored was an audience chamber with seven pillars.
We were attacked by a pair Dread Wraiths. We re-deaded them.
Grath claims to have eaten one that was in the pillar he smashed., I can neither confirm nor deny this claim.
We entered a room with black crystal and a flaming orery. We claimed the Flamma Horacalcum. This thing is amazing. In this room, we had a vision of Xin placing the black crystal on the podium.
In the throne room we had of vision of his subjects presenting Xin with gifts of sky metals.
In the pillared room, we saw several petitioners sealed into the crystal pillars by an angry Xin.
We found one of Xin’s Spellwells. We also had a vision of Xin using the Spellwell to prepare his spells.
We found a room with the longest dinner table any of us has ever seen. We were attacked by a trio of Shining Children. Grath was effected by a Symbol of Insanity, but Onos Healed him with a scroll.
We killed the Shining Children, but we had to burn some expensive Heal scrolls to cure the blindness caused by the creatures.
We see a vision of Xin feasting among nobles, We also witness The Sihedron save Xin’s life from several poisoning attempts.
We found a sort of obsidian temple to Lissala. Stupid, impulsive Grath triggered a Symbol of Death which killed Sawyer. We used The Sihedron to bring him back right away. Then we were attacked by a pair of Living Runes which were a PAIN IN THEASS.
We saw a vision of people putting the cursed robe on in religious bliss.
After a brief bit of scouting, we went to enter the large, central, black lump-like mountain.
While studying the door, three Gillmen came up out of the water. Zaak, Bob, and Rachel. The Gillmen were just pawns of a two of Aboleths. We made short work of the tentacled horrors. Grath swears there were three. Onos thinks he was just bragging.
Just as the Aboleths died, a Mithral Golem formed and attacked us. So, we destroyed it as well.
We entered a hall full of mithral statues. As we entered, three of the statues “activated” and spoke with us. They were very insulting and tried to turn us away. Talks broke down and resulted in a fight. The poor women were shown the errors of their ways. AND Grath claimed there were actually four of them and he defeated one so fast no one even saw it, but I’m positive that was a lie.
We entered a vast throne room with a crystal clear floor (revealing chambers filled with water) and flanked by lines of automatons. The corpse arises and speaks.
We get a vision of Xin planting a diamond “seed” to grow a crystal castle.
We saw a huge Construct with a skeleton trapped inside (Xin’s remains?) leading an army of clockwork constructs against Magnimar.
A spirit appeared, possessed one of the guardian Constructs and animated 5 more of them.
We found a shrine to the Old Gods. A sort of “visitor’s shrine” for visitors from Leng. Sawyer had a terrible vision when he stepped upon the dais where the altar was.
We found the Curator’s body and looted some moderately powerful magic items off it.
We found a permanent Mage’s Magnificent Mansion. We decided to use it as a fall-back and/or resting location and left it alone for now.
We found a never-ending corridor and decided to fall back to investigate the room with the very narrow staircase.
The room is sort of a shrine dedicated to (an ancient version of) Desna. The stairs lead to a portal of sorts that go to a platform 1,200 feet above an ancient forest. In the DIMENSION OF DREAMS. It’s Desna’s Dreaming Tower. Apparently this is a big deal.
We traversed a tunnel a half-mile long where we were attacked by a pair of the angel statues. Pavo nearly died when he tried to use a non-existent Ring of Force Shield.
We found a gigantic underground lake in an even larger cavern. After a brief exploration, we decided to fall back, thoroughly explore all the past rooms, and rest.
Pharast 17, 4717
Sawyer and I used the special Conjuration & Evocation rooms to prepare spells.
Although the leathery shapes did not move, the creatures ON the leathery shapes did move. We had to kill a pair of Skullrippers!
The leathery shapes were dead Cloakers.
The room was once a library. Now there were just a few magic items and scrolls carved into silver plates.
We entered a hexagonal rooms full of statues (female, faceless, with four wings and silver swords). The place is apparently some kind of museum.
Some of the rooms apparently bestow visions upon the first person into the room.
We found a room with a Delayed Blast Fireball held in stasis. Sawyer thinks that anyone who prepares Evocations spells in this room may gain an advantage.
In another room is a stone carriage and a bunch of other oddities (mummified snake, an iron rod, and an iron wand). After identifying these items, a Ghost appeared and attacked us. We “destroyed” him, but we know he’ll be back.
We had to fight an Intellect Devourer-possessed Silver Dragon and an insane Roper.
In a large fountain, we were attacked by a pair of Huge Water Elementals.
We started checking rooms for more Giants to talk to kill.
In one room were three Fire Giants. We managed to fool them into thinking we were new mercenaries. Because they were drunk, it worked.
We descended stairs and found ourselves in a series of rough-hewn passages and caves.
In one chamber, we found a strange, seven-sided rune-covered pillar. “Who sleeps in Giltspur’s shadow shall know this fear and what waits beyond shall…”
We found ourselves in a large hallway that was basically a abattoir. Three Hill Giants paid in blood for the carnage they had caused (or at least ignored).
In an enormous room, there were seven more Hill Giants.
Next, we entered a circular room, we faced a horde of Hill Giants as well as Chief Jubbek and a Fire Giant. We killed most of them, but after we killed Chief Jubbek, the remaining Hill Giants and the Fire Giant surrendered.
We negotiated the “retreat” of the rest of the Giants and went to investigate the “room of creepy fog.”
We passed through a Mage’s Private Sanctum to find a large room with two leathery mounds. Oh no!