Shattered Star

Session 48
Triangular Rooms Cleared

Gozren 22, 4717

  • The Corpse Orgy (great name for a horrible creature), while terrible to behold, went down like a bitch against the flaming might of the Time Torch.
  • We see a vision of Xin struggling (and failing) to create life. The resulting waste congealed into the Corpse Orgy.
  • In the next room, we had to deal with a trio of Axiomites and their Kolyarut. Grath & Holo combined to lay waste to the dangerous Inevitable before it could rise to defend itself.. The incorporeal Axiomites took forever to actually kill.
  • In a room with a sicitite throne, we found Xin’s Spellwell for Evocation magic.
  • The next room was full of cracked crustal benches and floating coins. The room seemed empty, but the Rod of Enemy Detection begged to differ. Suddenly, the walls came alive and attacked us with crystalline forms! Four Carnivorous Crystals attacked us. We managed to make short work of them.
  • In a ruined forge room, we found a lock box with a crude iron amulet bearing no magic. The Time Torch provided a vision of this room as a Golemworks. The iron amulet is the key to a Shield Guardian.
  • In the treasury, we had a vision of servants counting money. We saw Xin completing seven vaults to hold star metals. He uses a Sihedron Rune in the floor to Teleport from vault to vault.
  • Depleted, we decided to go back home and rest.

Gozren 23, 4717

  • We used Wind Walk to go back to Xin’s island and found the door to the “castle” closed. So, someone has been cleaning up.
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Session 47
Exploring Xin's House

Gozren 22, 4717

  • We decided to break the soul gem containing a Thulgant Quillpoth. This was a terrible mistake. Not only was the creature somehow able to ignore our demand for it to leave the plane, but it was horribly nasty and we had to expend a lot of resources to kill the thing.
  • We went up the stairs.
  • In a room with a mechanical band, we had a vision of the “discordant orchestra” in all its glory.
  • In a smaller, triangular-shaped room, we had to kill a Retriever that Xin inhabited. We dismantled the Retriever, but Xin’s spirit inhabited a Dragon-like construct while we were still dealing with a confused Pavo. We also saw a vision of Xin summoning Retrievers and dissecting them except for the last one which got loose and was petrifying servants.
  • We found a room full of mummified creatures in liquid=filled tubes – some of which are broken…there’s a bad thing in here to fight.
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Session 46
Exploring Xin's Fortress of Solitude

Gozren 22, 4717

  • Every time we destroyed the Legionnaire possessed by Xin, he just possessed a new one! Luckily, he stopped doing that once we disable the other active constructs.
  • The magic obsidian panel can form a staircase going down into the water or up through the roof.
  • We destroyed all the constructs in the room, just in case Xin comes back.
  • Not knowing exactly what to do or where to do, we decided to explore the place room-by-room. The first place we explored was an audience chamber with seven pillars.
  • We were attacked by a pair Dread Wraiths. We re-deaded them.
  • Grath claims to have eaten one that was in the pillar he smashed., I can neither confirm nor deny this claim.
  • We entered a room with black crystal and a flaming orery. We claimed the Flamma Horacalcum. This thing is amazing. In this room, we had a vision of Xin placing the black crystal on the podium.
  • In the throne room we had of vision of his subjects presenting Xin with gifts of sky metals.
  • In the pillared room, we saw several petitioners sealed into the crystal pillars by an angry Xin.
  • We found one of Xin’s Spellwells. We also had a vision of Xin using the Spellwell to prepare his spells.
  • We found a room with the longest dinner table any of us has ever seen. We were attacked by a trio of Shining Children. Grath was effected by a Symbol of Insanity, but Onos Healed him with a scroll.
  • We killed the Shining Children, but we had to burn some expensive Heal scrolls to cure the blindness caused by the creatures.
  • We see a vision of Xin feasting among nobles, We also witness The Sihedron save Xin’s life from several poisoning attempts.
  • We found a sort of obsidian temple to Lissala. Stupid, impulsive Grath triggered a Symbol of Death which killed Sawyer. We used The Sihedron to bring him back right away. Then we were attacked by a pair of Living Runes which were a PAIN IN THE ASS.
  • We saw a vision of people putting the cursed robe on in religious bliss.
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Session 45
The Isle of Xin

The_Dead_Heart_of_Xin_2.png

Gozren 22, 4717

  • We used Wind Walk to go out to Xin’s Island.
  • After a brief bit of scouting, we went to enter the large, central, black lump-like mountain.
  • While studying the door, three Gillmen came up out of the water. Zaak, Bob, and Rachel. The Gillmen were just pawns of a two of Aboleths. We made short work of the tentacled horrors. Grath swears there were three. Onos thinks he was just bragging.
  • Just as the Aboleths died, a Mithral Golem formed and attacked us. So, we destroyed it as well.
  • We entered a hall full of mithral statues. As we entered, three of the statues “activated” and spoke with us. They were very insulting and tried to turn us away. Talks broke down and resulted in a fight. The poor women were shown the errors of their ways. AND Grath claimed there were actually four of them and he defeated one so fast no one even saw it, but I’m positive that was a lie.
  • We entered a vast throne room with a crystal clear floor (revealing chambers filled with water) and flanked by lines of automatons. The corpse arises and speaks.
  • We get a vision of Xin planting a diamond “seed” to grow a crystal castle.
  • We saw a huge Construct with a skeleton trapped inside (Xin’s remains?) leading an army of clockwork constructs against Magnimar.
  • A spirit appeared, possessed one of the guardian Constructs and animated 5 more of them.
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Session 44
Saving Magnimar

The_Dead_Heart_of_Xin_1.png

Gozren 9, 4717

  • The ritual caused a tsunami. We rescued the people who were part of the ritual by providing them flight magic to get them to safety.
  • We teleported to Magnimar and helped evacuate Underbridge and some other parts of the city.
  • There were multiple tsunamis that devastated Magnimar and washed bits of clockwork and other debris into the city.
  • After the waves stopped coming, the docks were attacked by three Clockwork Leviathans’
  • Then, we had to kill Scylla. Horrible, tentacled beast.

Gozren 10, 4717

  • At Heidmarch Manor, we were grated by the council who expressed their gratitude for our deeds.
  • The tell us that the Isle of Xin has risen from the sea. Xin was a master of Constructs and is rumored to haunt the island as a Ghost.
  • We went to Absalom to seel treasure and commission a Wand of Death Ward.
  • We returned to Magnimar to guard the docks while waiting for the wand to be done.
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Session 43
The Last Shard

Gozren 5, 4717

  • After a brief bout of preparation, we went up the ramp.
  • At the top, we found a large ledge open to the cold air with Kadath visible in the distance. On the ledge sat Cadrilkdsta in all her glory.
  • She wanted us to give her our Shards and leave. We declined her offer.
  • Although it was a near thing, we drove the Dragon off, stole her treasure, and collected the Shard of Sloth.
  • We returned to our plane and instead of finding the Dragon waiting for us, we were attacked by a Bhole.
  • We managed to kill the Bhole, although Pavo was nearly eaten alive.
  • The Dragon has left building, so we teleported back to Magnimar.

Gozren 7, 4717

  • After numerous ominous divination spells, we convince the council to hold a fake ritual in Magnimar and conduct the actual ritual on an uninhabited island.

Gozren 8, 4717

  • The fake ritual goes off well.

Gozren 9, 4717

  • We conduct the ritual and create the Sihedron.
  • The water near the island has receded dramatically. Something bad is about to happen.

What’s Next

  • Book ready on Gozren 10.
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Session 42
The Temple of Crawling Chaos

Gozren 5, 4717

  • We traveled from Kaer Maga to Giltspur via Wind Walk and conducted the ritual to enter Leng (after asking questions of the Whisperstone.
  • We were immediately attacked by a swarm of Nightgaunts, which we annihilated.
  • Once inside, we negotiated safe passage past a group of Leng Ghouls and Gugs.
  • We came upon a huge room where four Moonbeasts were creating/summoning a horrid ooze monster in a giant bowl. Seriously…wtf?
  • We managed to kill the horrid ooze thing (barely) and three of the four Moonbeasts. The fourth one fled via teleportation.

What’s Next

  • Book ready on Gozren 10.
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Session 41
That's Big Lake

Pharast 16, 4717

  • We found a shrine to the Old Gods. A sort of “visitor’s shrine” for visitors from Leng. Sawyer had a terrible vision when he stepped upon the dais where the altar was.
  • We found the Curator’s body and looted some moderately powerful magic items off it.
  • We found a permanent Mage’s Magnificent Mansion. We decided to use it as a fall-back and/or resting location and left it alone for now.
  • We found a never-ending corridor and decided to fall back to investigate the room with the very narrow staircase.
  • The room is sort of a shrine dedicated to (an ancient version of) Desna. The stairs lead to a portal of sorts that go to a platform 1,200 feet above an ancient forest. In the DIMENSION OF DREAMS. It’s Desna’s Dreaming Tower. Apparently this is a big deal.
  • We traversed a tunnel a half-mile long where we were attacked by a pair of the angel statues. Pavo nearly died when he tried to use a non-existent Ring of Force Shield.
  • We found a gigantic underground lake in an even larger cavern. After a brief exploration, we decided to fall back, thoroughly explore all the past rooms, and rest.

Pharast 17, 4717

  • Sawyer and I used the special Conjuration & Evocation rooms to prepare spells.

What’s Next

  • Book ready on Gozren 10.
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Session 40
Beyond the Fog

Pharast 16, 4717

  • Although the leathery shapes did not move, the creatures ON the leathery shapes did move. We had to kill a pair of Skullrippers!
  • The leathery shapes were dead Cloakers.
  • The room was once a library. Now there were just a few magic items and scrolls carved into silver plates.
  • We entered a hexagonal rooms full of statues (female, faceless, with four wings and silver swords). The place is apparently some kind of museum.
  • Some of the rooms apparently bestow visions upon the first person into the room.
  • We found a room with a Delayed Blast Fireball held in stasis. Sawyer thinks that anyone who prepares Evocations spells in this room may gain an advantage.
  • In another room is a stone carriage and a bunch of other oddities (mummified snake, an iron rod, and an iron wand). After identifying these items, a Ghost appeared and attacked us. We “destroyed” him, but we know he’ll be back.
  • We had to fight an Intellect Devourer-possessed Silver Dragon and an insane Roper.
  • In a large fountain, we were attacked by a pair of Huge Water Elementals.

What’s Next

  • Book ready on Gozren 10.
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Session 39
Penetrating the Giltspur (he said, "penetrating")

Pharast 16, 4717

  • We started checking rooms for more Giants to talk to kill.
  • In one room were three Fire Giants. We managed to fool them into thinking we were new mercenaries. Because they were drunk, it worked.
  • We descended stairs and found ourselves in a series of rough-hewn passages and caves.
  • In one chamber, we found a strange, seven-sided rune-covered pillar. “Who sleeps in Giltspur’s shadow shall know this fear and what waits beyond shall…”
  • We found ourselves in a large hallway that was basically a abattoir. Three Hill Giants paid in blood for the carnage they had caused (or at least ignored).
  • In an enormous room, there were seven more Hill Giants. Were.
  • Next, we entered a circular room, we faced a horde of Hill Giants as well as Chief Jubbek and a Fire Giant. We killed most of them, but after we killed Chief Jubbek, the remaining Hill Giants and the Fire Giant surrendered.
  • We negotiated the “retreat” of the rest of the Giants and went to investigate the “room of creepy fog.”
  • We passed through a Mage’s Private Sanctum to find a large room with two leathery mounds. Oh no!

What’s Next

  • Book ready on Gozren 10.
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